ResilienceDecember 18, 20242 hr 38 min

The MikeyG Podcast Experience

Tim Jooste - From tech sales to redefining CCG (Digital Card Collectible Gaming) with Web3

Tim JoosteFounder of a Web3 gaming studio and builder of Project O

Portrait of Tim Jooste

Visualizing Success, Building Empires, and Changing Gaming Forever with Tim In this episode we dive deep with Tim-a tech industry leader turned Web3 gaming innovator. Tim shares his remarkable journey from humble beginnings in South Africa to leading a $2 billion tech sales organization, creating a Web3 gaming studio, and redefining ownership in gaming.

Visualizing Success, Building Empires, and Changing Gaming Forever with Tim In this episode we dive deep with Tim-a tech industry leader turned Web3 gaming innovator. Tim shares his remarkable journey from humble beginnings in South Africa to leading a $2 billion tech sales organization, creating a Web3 gaming studio, and redefining ownership in gaming. Hear about the life lessons that shaped him, the role of visualization in his success, and why he believes Web3 is the future of gaming. Packed with insights, laughter, and inspiration, this episode is a must-listen for dreamers, builders, and gamers alike. Find Project O: Find Koin Games:

The story of Tim Jooste

A shy gamer in South Africa

Tim describes himself as a shy, homeschooled child who spent hours with games, especially World of Warcraft. Gaming was not a casual distraction. He studied systems, character builds, competition, and the social worlds that formed around play.

His early circumstances in South Africa also made ambition feel concrete rather than abstract. Visualization became a way to set a target before the route was clear. That combination of deep gaming knowledge and deliberate goal setting later helped him move into technology sales, where reading people, understanding incentives, and repeatedly improving a process mattered as much as raw confidence.

Leaving a proven sales machine

Tim rose into leadership in technology sales, managed a team described as roughly 700 people, and helped lead an organization associated with about $2 billion in revenue. Success created its own problem: the career proved he could operate at scale, but it also raised the cost of leaving. He eventually decided he was ready to build a company himself and apply the best lessons from his prior industry to gaming.

The shift demanded focus. Web3 produced constant fear of missing out, so Tim had to resist every new opportunity and protect the main goal instead of letting the market redirect the company each day.

A game first path for Project O

Tim's current work centers on building a gaming product that can bring a large Web2 audience into Web3 without making the blockchain layer the main attraction. He emphasizes creating a strong game first and adding token mechanics only where they improve ownership or participation. Project O and the studio reflect his long history with digital card games, systems thinking, and sales leadership.

He also automates peripheral work so his attention stays on product quality. The ambition is large, but the operating lesson is narrow: ignore daily noise, design for players, and build something durable enough to survive beyond a market cycle.

Three ideas

What stays with you

  1. 01

    Tim led a large technology sales organization before founding a gaming company.

  2. 02

    His product strategy starts with a strong game rather than a token.

  3. 03

    He uses automation and strict focus to avoid Web3 market distraction.