ResilienceSeptember 14, 20252 hr 12 min

The MikeyG Podcast Experience

Karn and Rage Effect: Creating India's #1 Shooter and Tackling Web3

KarnCEO of Golden Studios and creator of Rage Effect

Portrait of Karn

In this episode, we dive into Karn’s path from a creative childhood in Mumbai to building Rage Effect, India’s first AAA cross-play shooter. Karn opens up about resilience, creativity, and how surrounding himself with the “greats” shaped his mindset.

In this episode, we dive into Karn’s path from a creative childhood in Mumbai to building Rage Effect, India’s first AAA cross-play shooter. Karn opens up about resilience, creativity, and how surrounding himself with the “greats” shaped his mindset. We also explore the future of gaming, AI, and quantum computing, alongside his insights on Web3, building through uncertainty, and raising millions from firms like Solana Ventures

The story of Karn

Art, ambition, and models of excellence in Mumbai

Karn grew up in Mumbai in a stable home with friends, sports, and encouragement to recover after setbacks. His mother was an artist, while his father's corporate work included frequent travel and gave Karn an early picture of professional ambition. He developed a broad interest in music, sports, technology, and games rather than limiting himself to one category. He also deliberately surrounded himself with examples of high achievement, studying the careers and working habits of people such as elite athletes, artists, and business builders.

That practice reinforced a fear of settling for an ordinary version of his own ability. His ambition was not only abstract admiration. It became a habit of seeking instruction, comparing his work with a high standard, and treating improvement as a daily responsibility.

Building through a bear market and a stressful reset

Karn entered game development with a desire to solve a gap he saw after a major shooter was banned in India. He assembled teams, raised capital, and developed Rage Effect, but the 2023 bear market disrupted the Web3 plan and created sustained professional stress. Rather than force a token model into an unfinished product, he shifted attention toward traditional publishing and gameplay. The company brought in experienced industry people, improved the game, and pursued partnerships with established platforms.

Karn describes that period as a difficult year that required strong decisions and made the health cost of stress impossible to ignore. The reset also clarified that trust is scarce when hiring and fundraising. Product quality, retention, and reliable collaborators mattered more than a market narrative that could disappear before the game was ready.

Expanding Rage Effect with a player-first economy

Rage Effect is Golden Studios' cross-play shooter and the product through which Karn learned what players retain, what content must ship, and which partners can execute. The game competes for attention with established shooters, so the team is expanding content and user-generated creation rather than assuming a Web3 label will provide demand. Karn's renewed blockchain model starts from familiar gaming behavior.

Players already buy battle passes and cosmetic items, but current systems rarely return meaningful ownership or value to them. His team is exploring an economy where part of that spending can return as digital assets or rewards while the studio keeps a sustainable share. The design is still being refined, and he rejects earlier play-to-earn models that depended on constant new demand rather than a game people would choose to play.

Three ideas

What stays with you

  1. 01

    Karn turned admiration for high performers into a deliberate practice of studying excellence and improving daily.

  2. 02

    The 2023 bear market pushed Golden Studios to prioritize gameplay, publishing, and product quality over a forced Web3 launch.

  3. 03

    Rage Effect is exploring player ownership and rewards without relying on the unstable play-to-earn model.